开篇寄语
伯衡君很喜欢玩迷宫游戏,英文是Maze,可以提高观察和推理能力,这次伯衡君为大家介绍一种用python就可以生成各种迷宫的方法,其实很简单,分享给大家。
内容详情
乞丐版
这种生成方式,只需要一行代码就可以解决,如下所示:
print(''.join(__import__('random').choice('\u2571\u2572')for i in range(40*40)))
在cmd里面,复制粘贴上面的代码就出现了。
豪华版
在pycharm新建一个项目,先制作一个定义生成迷宫的模块文件,命名为df_maze.py,代码如下:
import random class Cell: """A cell in the maze. A maze "Cell" is a point in the grid which may be surrounded by walls to the north, east, south or west. """ # A wall separates a pair of cells in the N-S or W-E directions. wall_pairs = {'N': 'S', 'S': 'N', 'E': 'W', 'W': 'E'} def __init__(self, x, y): """Initialize the cell at (x,y). At first it is surrounded by walls.""" self.x, self.y = x, y self.walls = {'N': True, 'S': True, 'E': True, 'W': True} def has_all_walls(self): """Does this cell still have all its walls?""" return all(self.walls.values()) def knock_down_wall(self, other, wall): """Knock down the wall between cells self and other.""" self.walls[wall] = False other.walls[Cell.wall_pairs[wall]] = False class Maze: """A Maze, represented as a grid of cells.""" def __init__(self, nx, ny, ix=0, iy=0): """Initialize the maze grid. The maze consists of nx x ny cells and will be constructed starting at the cell indexed at (ix, iy). """ self.nx, self.ny = nx, ny self.ix, self.iy = ix, iy self.maze_map = [[Cell(x, y) for y in range(ny)] for x in range(nx)] def cell_at(self, x, y): """Return the Cell object at (x,y).""" return self.maze_map[x][y] def __str__(self): """Return a (crude) string representation of the maze.""" maze_rows = ['-' * self.nx * 2] for y in range(self.ny): maze_row = ['|'] for x in range(self.nx): if self.maze_map[x][y].walls['E']: maze_row.append(' |') else: maze_row.append(' ') maze_rows.append(''.join(maze_row)) maze_row = ['|'] for x in range(self.nx): if self.maze_map[x][y].walls['S']: maze_row.append('-+') else: maze_row.append(' +') maze_rows.append(''.join(maze_row)) return '\n'.join(maze_rows) def write_svg(self, filename): """Write an SVG image of the maze to filename.""" aspect_ratio = self.nx / self.ny # Pad the maze all around by this amount. padding = 10 # Height and width of the maze image (excluding padding), in pixels height = 500 width = int(height * aspect_ratio) # Scaling factors mapping maze coordinates to image coordinates scy, scx = height / self.ny, width / self.nx def write_wall(ww_f, ww_x1, ww_y1, ww_x2, ww_y2): """Write a single wall to the SVG image file handle f.""" print('<line x1="{}" y1="{}" x2="{}" y2="{}"/>' .format(ww_x1, ww_y1, ww_x2, ww_y2), file=ww_f) # Write the SVG image file for maze with open(filename, 'w') as f: # SVG preamble and styles. print('<?xml version="1.0" encoding="utf-8"?>', file=f) print('<svg xmlns="http://www.w3.org/2000/svg"', file=f) print(' xmlns:xlink="http://www.w3.org/1999/xlink"', file=f) print(' width="{:d}" height="{:d}" viewBox="{} {} {} {}">' .format(width + 2 * padding, height + 2 * padding, -padding, -padding, width + 2 * padding, height + 2 * padding), file=f) print('<defs>\n<style type="text/css"><![CDATA[', file=f) print('line {', file=f) print(' stroke: #000000;\n stroke-linecap: square;', file=f) print(' stroke-width: 5;\n}', file=f) print(']]></style>\n</defs>', file=f) # Draw the "South" and "East" walls of each cell, if present (these # are the "North" and "West" walls of a neighbouring cell in # general, of course). for x in range(self.nx): for y in range(self.ny): if self.cell_at(x, y).walls['S']: x1, y1, x2, y2 = x * scx, (y + 1) * scy, (x + 1) * scx, (y + 1) * scy write_wall(f, x1, y1, x2, y2) if self.cell_at(x, y).walls['E']: x1, y1, x2, y2 = (x + 1) * scx, y * scy, (x + 1) * scx, (y + 1) * scy write_wall(f, x1, y1, x2, y2) # Draw the North and West maze border, which won't have been drawn # by the procedure above. print('<line x1="0" y1="0" x2="{}" y2="0"/>'.format(width), file=f) print('<line x1="0" y1="0" x2="0" y2="{}"/>'.format(height), file=f) print('</svg>', file=f) def find_valid_neighbours(self, cell): """Return a list of unvisited neighbours to cell.""" delta = [('W', (-1, 0)), ('E', (1, 0)), ('S', (0, 1)), ('N', (0, -1))] neighbours = [] for direction, (dx, dy) in delta: x2, y2 = cell.x + dx, cell.y + dy if (0 <= x2 < self.nx) and (0 <= y2 < self.ny): neighbour = self.cell_at(x2, y2) if neighbour.has_all_walls(): neighbours.append((direction, neighbour)) return neighbours def make_maze(self): # Total number of cells. n = self.nx * self.ny cell_stack = [] current_cell = self.cell_at(self.ix, self.iy) # Total number of visited cells during maze construction. nv = 1 while nv < n: neighbours = self.find_valid_neighbours(current_cell) if not neighbours: # We've reached a dead end: backtrack. current_cell = cell_stack.pop() continue # Choose a random neighbouring cell and move to it. direction, next_cell = random.choice(neighbours) current_cell.knock_down_wall(next_cell, direction) cell_stack.append(current_cell) current_cell = next_cell nv += 1
然后呢,在main.py中,输入下面的代码:
from df_maze import Maze # Maze dimensions (ncols, nrows) nx, ny = 40, 40 #可以改成任意数字 # Maze entry position ix, iy = 0, 0 maze = Maze(nx, ny, ix, iy) maze.make_maze() print(maze) maze.write_svg('maze.svg')
之后点击运行,就可以生成一个名为maze.svg的图片文件,如下图所示。
是不是很有趣?
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