开篇寄语
编写游戏,这个方面伯衡君一直想做,但是一直没提上议程,最近终于有了兴致,就准备开始研究如何编写游戏了,先从JS入手写一个小游戏好了。无论是编写复杂的游戏,还是编写简单的游戏,都是一个个逻辑汇合而成,一个个功能的堆积,堆积的多了,简单的游戏也就变成了复杂的游戏。所以,先分解游戏要实现的目的,之后再按照目的一个个去实现就会事半功倍了。
Demo地址
- https://zhangboheng.github.io/Easy-Web-TV-M3u8/,选择游戏模块后,选择躲避方块游戏即可
游戏目标
- 场景:分数栏,方块,障碍物,控制按钮,移动的场景
- 终止条件:方块碰到顶部和底部的边框或者障碍物,游戏即宣告结束
涉及知识
- html
- css
- javascript
- canvas
完整代码
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <style> body { margin: 0; padding: 0; overflow: hidden; } canvas { border: 1px solid #d3d3d3; background-image: url('../../images/bg.jpg'); } </style> </head> <body onload="startGame()"> <script> var myGamePiece; var myObstacles = []; var myScore; function startGame() { myGamePiece = new component(20, 20, randomColor(), 50, 120); myGamePiece.gravity = 0.05; myScore = new component("30px", "Consolas", "white", 20, 40, "text"); myGameArea.start(); } var myGameArea = { canvas: document.createElement("canvas"), start: function() { this.canvas.width = window.innerWidth - 2; this.canvas.height = window.innerHeight - 2; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.frameNo = 0; this.interval = setInterval(updateGameArea, 20); }, clear: function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function component(width, height, color, x, y, type) { this.type = type; this.score = 0; this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.gravity = 0; this.gravitySpeed = 0; this.update = function() { ctx = myGameArea.context; if (this.type == "text") { ctx.font = this.width + " " + this.height; ctx.fillStyle = color; ctx.fillText(this.text, this.x, this.y); } else { ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; this.hitBottom(); } this.hitBottom = function() { var rockbottom = myGameArea.canvas.height - this.height; if (this.y > rockbottom) { this.y = rockbottom; this.gravitySpeed = 0; } } this.crashWith = function(otherobj) { var myleft = this.x; var myright = this.x + (this.width); var mytop = this.y; var mybottom = this.y + (this.height); var otherleft = otherobj.x; var otherright = otherobj.x + (otherobj.width); var othertop = otherobj.y; var otherbottom = otherobj.y + (otherobj.height); var crash = true; if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) { crash = false; } return crash; } } function updateGameArea() { var x, height, gap, minHeight, maxHeight, minGap, maxGap; for (i = 0; i < myObstacles.length; i += 1) { //Set end game conditions if (myGamePiece.crashWith(myObstacles[i]) || myGamePiece.y == window.innerHeight - 22 || myGamePiece.y <= 0) { return; } } myGameArea.clear(); myGameArea.frameNo += 1; if (myGameArea.frameNo == 1 || everyinterval(150)) { x = myGameArea.canvas.width; minHeight = 20; maxHeight = 200; height = Math.floor(Math.random() * (maxHeight - minHeight + 1) + minHeight); minGap = 50; maxGap = 200; gap = Math.floor(Math.random() * (maxGap - minGap + 1) + minGap); myObstacles.push(new component(10, height, randomlor(), x, 0)); myObstacles.push(new component(10, x - height - gap, randomlor(), x, height + gap)); } for (i = 0; i < myObstacles.length; i += 1) { myObstacles[i].x += -1; myObstacles[i].update(); } myScore.text = "SCORE: " + myGameArea.frameNo; myScore.update(); myGamePiece.newPos(); myGamePiece.update(); } function everyinterval(n) { if ((myGameArea.frameNo / n) % 1 == 0) { return true; } return false; } function accelerate(n) { myGamePiece.gravity = n; } //Set random square colors function randomColor() { let r = Math.floor(Math.random() * 256); let g = Math.floor(Math.random() * 256); let b = Math.floor(Math.random() * 256); return "rgb(" + r + "," + g + "," + b + ")"; } //Set random line colors function randomlor() { let r = Math.floor(Math.random() * 256); let g = Math.floor(Math.random() * 256); let b = Math.floor(Math.random() * 256); return "rgb(" + r + "," + g + "," + b + ")"; } //Restart game function restartGame() { window.location.reload(); } </script> <div style="position: relative; bottom: 50px; text-align: center;"> <button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button> <button onclick="restartGame()">RESTART</button> </div> </body> </html>
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